NAVIGATION
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The Kingdom
Time System
The time system used in the Kingdom is a system based off of real time. For each day that passes in the real world, a day will pass in the Kingdom. The time system doesn't concern individual threads, but mainly is a matter for keeping track of the season and the growth of pups. The system is slightly based off of real seasons in the Kalahari Desert and modified for ease.

January - SUMMER
February - SUMMMER
March - AUTUMN
April - WINTER
May - WINTER
June - SPRING
July - SUMMER
August - SUMMER
September - AUTUMN
October - WINTER
November - WINTER
December - SPRING

Rainy Season: January to February, June to August, December Dry Season: March to May, September to November

Year Notations
The year starts at 0, denoted by Y0 meaning Year Zero.
However, throughout the site you may find events that are listed as negatives, working like a number line, -Y1 indicates a year before Year Zero. The notation is used for plot matters that set up the plot for current roleplay.
Mobs
Mobs are groups of meerkats, a highly essential feature for meerkat survival. Mob structure in the rolepaly mimics real mob structure and though certain unrealistic elements are included, the structure will always remain the same.
Meerkats are led by a dominant, breeding pair. All other meerkats in the mob are subordinate and are not allowed to breed. Within a mob, there are various jobs or tasks that meerkats perform for the sake of the mob such as watching for predators or babysitting pups. These are not permament tasks and each meerkat participates in these jobs on and off for the benefit of the mob.
Mob Creation
ONE. To create a mob, PM the staff account Sunburns (admin) with the form below filled out.
TWO. Mobs must have 5 or more characters over 1 year old to be formed. It is not required to have established dominant positions.
THREE. The mob creation and coming together of individuals must occur within the roleplay.
FOUR. The location in which the creation thread occured is the location that will be claimed as the mob territory. The territory may not already be claimed.
FIVE. A user may only have one character in a mob-in-progress
SIX. Each mob has a unique hexcode color to represent it. Make sure to pick one for the new mob.
SEVEN. In addition, every mob has a sub-board burrow. It's required you give details for the sub-board to be created.
NAME OF MOB:
COLOR:
MEMBERS:
DOMINANTS:
LINK TO THREAD:
CLAIMED TERRITORY:
FORMATION DESCRIPTION: (how the group was formed)
MOB DESCRIPTION: (any particular disposition, beliefs, and so on)
BURROW DESCRIPTION: (for sub-board)
Splinter Groups
ONE. Splinter groups are split ups of mobs. They can be temporary or turn into separate mobs.
TWO. Splinters must have at least 5 members from the original mob.
THREE. If the splinter remains seperated for 1 season, it must apply to become a mob. The splinter still must find unclaimed territory.